# Using Arkio to Support Job Recruitment

**URL:** <https://community.arkio.is/t/using-arkio-to-support-job-recruitment/377>\
**Category:** Studio\
**Tags:** mixed-reality\
**Created:** [February 26, 2025, 4:48pm UTC](https://community.arkio.is/t/using-arkio-to-support-job-recruitment/377 "2025-02-26T16:48:30Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![YaakovFefer](https://yyz2.discourse-cdn.com/flex028/user_avatar/community.arkio.is/yaakovfefer/32/645_2.png) [@YaakovFefer](https://community.arkio.is/u/YaakovFefer)\
**Post date:** [February 27, 2025, 1:49pm UTC](https://community.arkio.is/t/using-arkio-to-support-job-recruitment/377/3 "2025-02-27T13:49:25Z")

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Jay,  
I’ve been using Arkio on sites to present project to clients. I’ve had the same limitations with realistic materials and shadows. I found an acceptable solution. I use 3DS max to export a GLB model with baked lighting and use the GLB file on the headset. There should also be a way to export a similar baked lighting file from Unreal, but I wasn’t able to achieve that yet.

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