Texture Channels

Those would be good ones. I think I’m using it differently than most, at least based on the promo videos. I’m building at room scale in f360 exporting obj and UVing and adding AO in Cinema 4D. At room scale it works pretty well, as we’re using it to preform an in progress ergonomics and functional analysis of a workshop, except for the lighting being single source outside of the room so the AO is necessary to not just see a giant blob. Arkio is fitting in as a quick and dirty replacement for unreal/twin motion, so any of their functionality as far as surface realism goes would be appreciated. But also if I could manage the lights better I wouldn’t need to do the AO pass. :man_shrugging:t2: